Archive for ‘Games’

20
Oct
2008
Categories
Games

How to play dominoes

2008-domino.jpg

Bart and Sue came around this weekend, and as always happens when they come to visit (or we visit them) we played a lot of games. This time around we taught them dominoes on which there is - a little web hunting reveals - about a dozen variations, most of which centre on what should happen when one player has got rid of all of their bones (dominoes).

Most authorities insist that play should continue, with that player picking up new pieces from the bone pile (the pile of dominoes that weren’t dished out at the beginning), and I’d agree with this, as there seems to be no benefit in them getting rid of everything when they could go on and win themselves some more points by picking up and playing on. It’s also doubly illogical to stop at that point when there is no penalty to the other players in still having bones in their hands.

So, using that as our base and taking common points from all the other guides we read, the definitive rules of play run like this:

Playing

The 28 bones (dominoes) are placed face down on the table and mixed up. Each player then takes five bones, leaving the others face down in what is now known as the bone pile.

Player one places one of their dominoes on the table, player two adds one of their own by matching up one end of their tile with an end of equal value to the tile already on the table. If they can’t do this, they pick up from the bone pile, and can play the domino they have just picked up immediately if possible. If not, play passes on to player three (or back to player one in a two-player game) and they add another domino at one end or the other. This continues until all of the dominoes are used.

If you can place a tile where both ends are the same value - say double-three - you put it across the chain of play so that one side, rather than an end, is touching one of the existing tiles. Players can then place dominoes coming out of the other side or either end of that piece.

Scoring

Scores are calculated throughout the course of the game by adding up the number of dots on the end of each run of dominoes. When they total a multiple of five, the player that laid the domino that made that total would have that number added to their running total. For example, let’s imagine the first three hands of a game go like this:

Player one opens with a tile showing four / one. This totals five, and as there are no other tiles on the table those numbers are on either end of the chain of dominoes in play, so player one scores five.

Player two adds a tile showing one / three by putting it so the one touches the one on the tile already laid on the table. The two ends of the chain are now three and four, which add up to seven, so they don’t score anything.

Player three adds a tile showing three / six by putting it down so that the three touches the three already on the table. The two ends are now four and six, which totals 10, which is what this player scores.

If someone lays a double - say a four / four sideways on touching the four / one laid by player one, then those dots total eight and must be added to the number used when calculating the score. If anyone then adds a domino to the chain by touching this double, its score is no longer counted, and once again you just count the number of dots on each end of the chain.

Do you play dominoes in a different way to this? Leave your alternative rules in the comments below.

Credit: domino photo by Franco Folini

28
Dec
2006
Categories
Games
Tags

How to play Bezique

Bezique is the most convoluted, complicated card game known to humankind. Although, having said that, when you get going it’s not so bad.

Viv taught me. She was taught by my grandmother, and it was my grandmother’s set, with the 50 year old scoring dials, that she used to teach me last night. It was like coming full circle. If I remember correctly, it goes something like this:

You both take a hand of eight cards, dealt out three-two-three. You then turn over the top of the remaining pile to decide the trump and start play. The non-dealer lays a card from their hand, and the dealer then lays one of their own. They don’t have to try and win, and neither do they have to follow suit, so they can in effect throw away useless cards.

However, what they do want to do is win a trick so that they can then declare a scoring meld, such as a royal marriage (king and queen of the trump suit) or common marriage (any matching king and queen of a non-trump suit), four royal cards of different suits, a bezique (rather confusingly a Jack of diamonds combined with a Queen of spades) and so on.

There is nothing below a seven in the pack, so you also get points for laying a seven of the trump suit, and when you get to the end you count up the number of tens and aces you have in the pile of cards you picked up from winning hands earlier in the game.

After every round of two cards is played, the winner of that hand picks up the top unturned card from the pile in the middle of the table, and the loser picks up the card below, thus both replenishing the eight cards in their hand.

Aces score high; tens come next. After that follow the King, Queen, Knave, nine, eight and seven.

Yes. All terribly confusing when you see it written down, and no less confusing when explained orally, so you really need to play it to see how it works.

Churchill was apparently an avid player, although as Wikipedia explains, ’since the nineteenth century the game has declined in popularity and is now played rarely in English-speaking countries’.

Don’t know why.

24
Feb
2005
Categories
Games, Technology
Tags

Act of War

The premise behind Atari’s new game, Act of War, is that at some point in the future rising fuel prices have kicked off civil disobedience, which has allowed terrorists (TM) to take advantage of the insecurity and attack the world.

Not so implausible, you think. But wait. Rising fuel prices? Surely they must have risen a very long way to make this possible.

$7 a gallon, Atari reckons.

Well, there are 4.54609 litres in a gallon the AA, my book here and Google calculator.

And how much does a litre of petrol cost? According to the AA it was 80p a litre here in the south last month. Do a quick bit of maths and that’s

06
May
2004
Categories
Games
Tags

Mancala

I spent tonight learning to play Mancala.

Actually, that’s a bit of an exaggeration. I spent tonight playing Macala, as learning it only takes about five minutes, after which you’re away (and hooked).

It’s dead simple. You have seven small pits in front of you. Six of these hold small stones - four in each to begin with - that you pick up and drop into other pits in an anti-clockwise direction around the board. Every time you pass your seventh small pit, which is called your reservoir, you drop a stone into it and then continue around the board.

That’s a bit simplistic, as the number of stones you drop depends on how many there were in the pit when you picked them up, and as your opponent can drop stones in your pits it’s changing all the time, but that’s the essence of it.

There is a better explanation of how it works here, and reading through it you can see how easy it would be to make your own board (in many developing countries it is apparently played by scratching holes into the ground and using real stones), but that barely seems worth it when Hamleys is selling boards and stones for just

02
Feb
2003
Categories
Games
Tags

Friday quiz - the answers

Answers to the quiz posted on Friday:

1. Insect and Line (B&Q - as in Bee and queue)
2. Girls name and company (Tesco - as in Tes (Tessa) and Co (company))
3. Liquid pebbles (Waterstones - as in water (liquid) and stones (pebbles))
4. Female toy, female relative (Dolcis - as in Doll and Sis (sister))
5. Trees (Alders - the department store)
6. Stormy weather (Monsoon - shoe shop)
7. Indian food (Currys)
8. Vend kitchen equipment (Selfridges - as in Sell (vend) Fridges (kitchen equipment))
9. Wet walking gear (Boots)
10. A space (Gap)
11. Comes after / follows (Next)
12. Value from a sheep (Woolworths - as in worth (value) and wool (from sheep))

31
Jan
2003
Categories
Games
Tags

Friday quiz

Tidying up the office room, I came across a piece of paper dad had brought back with him after visiting friends on Christmas day. These friends ban Christmas TV, and play games instead. Usually they make them up themselves.

One they made this year was a cryptic store names quiz. How many can you name from the clues given below (the first one has been done for you). Answers on Sunday.

1. Insect and Line (B&Q - as in Bee and queue)
2. Girls name and company
3. Liquid pebbles
4. Female toy, female relative
5. Trees
6. Stormy weather
7. Indian food
8. Vend kitchen equipment
9. Wet walking gear
10. A space
11. Comes after / follows
12. Value from a sheep

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